S.C.A.L.E. - Searching Celestials After Leaving Earth

The use of the SCALE theme:

  1. Game Name (as seen above)
  2. Game Difficulty (puzzles get harder as you progress)
  3. Puzzle sizes (mazes get bigger as you progress)
  4. Planetary system is to SCALE of our real life solar system. Note: Planet sizes use a different scale than planet distances because it would be nearly impossible since distances between planets are so astronomical (no pun intended).

Note: In the game, you may only see the planets up to Jupiter, but all planets are in the scene. I just haven't made it that far yet with the puzzles.

IMPORTANT NOTE: Please play in full screen. I'm still trying to figure out the right resolution on itch.io to work for full screen and not full screen.

PLOT: Earth has been destroyed due to poor leadership. We have deployed a robot to explore the universe for a survivable place to live. But, the celestials that built us a way to explore the universe requests that we prove ourselves worthy by completing a series of puzzles in our journey. We have 25 years of survivability in the bunker. You must complete your mission within 25 years.

Note: 1 earth day is equivalent to 1 minute real time. The player must complete all puzzles within 9,125 minutes of playtime (unless there's a way to extend survivability in the bunker. I wonder!?)

CURRENT FEATURES:

  • Real Life planetary scale
    • Planet sizes are relative to other planet sizes using a scale of 1 mile real radius to 0.0025 unity meters.
    • Planet distances apart are relative to other distances between planets using a scale of 1 real mile to 0.0000025 unity meters.
    • Planet axis is near exact tilt according to real data from Nasa with Earth being at a 23.4 degree tilt and other planets as appropriate.
    • Planet rotation speed is near exact, using 1 minute equals 1 earth day as a basis calculation. Therefore, Earth rotates 1 time in 1 minute and other planets rotate according to Nasa data.
    • The Sun scale and distance has been heavily adjusted. Simply because the Sun is so massive, it would never work to be accurate.
    • The skybox is not accurate according to Nasa data. This was for visualization purposes to suit the game.
  • Extraterrestrial Planet Examination Robot (EPER) - Player with controls for WASD or Arrow Keys to move.
  • Plot (Story) with Voice Dialogue for accessibility and immersion.
  • Puzzles (Mazes), which SCALE in difficulty AND size.
  • Background Music (for your enjoyment).
  • Six Completed Puzzles. So far, only six puzzles have been completed, and MANY more coming soon.
  • 9 Puzzles (Mazes)
  • Path to Explore to Mars and Jupiter
  • Distance From Earth
  • Current Earth Day
  • Main Start Screen
  • Play Option
  • Credits

Like the game? Let me know in the comments.

Have an idea? Let me know in the comments or join my Discord server: https://discord.gg/PWkWEYXE

Need a job? Great, willing to hire you without pay lol... but, if my company grows, you'll have a permanent (payable) position. Always in search of a permanent team.

Credits:

  1. https://assetstore.unity.com/packages/2d/textures-materials/deep-space-skybox-pa...
  2. https://assetstore.unity.com/packages/2d/gui/fantasy-wooden-gui-free-103811
  3. https://fonts.google.com/specimen/Press+Start+2P?query=press+start
  4. https://assetstore.unity.com/packages/3d/characters/jammo-character-mix-and-jam-...
  5. https://assetstore.unity.com/packages/3d/environments/planets-of-the-solar-syste...
  6. https://assetstore.unity.com/packages/2d/gui/sci-fi-gui-skin-15606
  7. https://assetstore.unity.com/packages/audio/sound-fx/sci-fi-sfx-32830
  8. https://assetstore.unity.com/packages/audio/music/space-threat-free-action-music...
SolarSoft Media
StatusIn development
PlatformsWindows, HTML5
Publisher
Authord14u82
GenrePuzzle, Simulation
Made withUnity
TagsRobots, Space, Space Sim
Code licenseGNU General Public License v3.0 (GPL)
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard
AccessibilityHigh-contrast, Interactive tutorial
LinksCommunity

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Click download now to get access to the following files:

SCALE.exe 651 kB

Development log

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